FANDOM


"Good or Insane? The choice is yours." — Tagline

Postal III
Postal III cover
Postal III cover art.
General Info
Developers Running with Scissors
TrashMasters
Release Date Russia (Nov 2011)
Worldwide (Dec. 21 2011)
Platforms Microsoft Windows

Postal III was supposed to be the third game in the POSTAL series but has since been disowned by RWS. The game was officially announced in 2006 with very different gameplay mechanics, weapons, and sound effects, with the open-world gameplay of POSTAL 2.

Due to Akella nearly going bankrupt because of the 2007-2008 financial crisis, the PS3/X360/Mac/Linux ports were cancelled, with the game being released far from what Running with Scissors originally envisioned. Because of this, Postal III is considered a spin-off which was subsequently retconned in Paradise Lost.

PlotEdit

After nuking the town of Paradise in Apocalypse Weekend, The Postal Dude finds himself in Paradise's sister town Catharsis. Out of cash and needing gas, the Postal Dude seeks employment.

What follows are two separate but existing storylines (as the Dude tends to reference his actions in different paths) known as the Good Path and the Insane Path.

GameplayEdit

Unlike its predecessors, Postal III is played in a third-person, over-the-shoulder perspective with a cover system and regenerating health. Another notable change is that Postal III is fairly linear in contrast to POSTAL 2 with any open world elements left in an unlockable freeroam mode.

In addition to returning gameplay elements and weapons, Segways are introduced as vehicles in the game along with a morality system based on whether the player uses violent or nonviolent actions when completing a level. This affects the story leading the Dude toward either the Good path or the Insane path.

Development/What went wrong? Edit

Planning and development of Postal III began in early 2006 after Running with Scissors (developer of the Postal Series) made a business deal with Akella (Russian publisher of the Postal Series and at the time, the "EA" of Russia). Initial planning was made for the console market with a release date sometime in 2008.

Development of Postal III continued swimmingly with several videos released during 2007-2008 showcasing what the game was supposed to be like. While it didn't make its 2008 or 2009 release, it was looking worth the wait.

2007
POSTAL III OLD GAME TRAILER ( 2007 )00:56

POSTAL III OLD GAME TRAILER ( 2007 )

2008
Postal III E3 2008- White Trash Interview HD02:05

Postal III E3 2008- White Trash Interview HD

2009
Postal E3 2009 Gameplay01:34

Postal E3 2009 Gameplay

Left turn Edit

Unfortunately, due to the 2007-2008 financial crisis (the "Global Economic Meltdown"), business in Russia tanked acrossed the board causing Akella to make several bad decisions with the worst being to fire the Postal III beta team (who are commonly referred to as the A-team and are responsible for the previous builds) and instead have the game rebuilt by a different, less experienced team (commonly known as the B-team) who would also end up getting fired with the game being frozen for an unspecified time. The game was then brought back with yet another team (known as the C-team) who would also get shitcanned before finally being polished off by a D-team.

It was due to this dysfunction that Postal III shifted both in style and design from what was originally envisioned by RWS. The free roaming element of missions was still in development around late 2008, before the decision was made to make the game linear (as the Source Engine doesn't support level streaming). Also changed was the Postal Dude's character model, a change which occurred in very early 2010, with it's last appearance in an early 2010 video named "Good Path vs. Bad Path" highlighting the moral choices that could be made ingame.

Akella, facing bankruptcy, sought to ship the game in a desperate attempt to make money. It didn't work.

2010
Postal 3 - Amazing GamesCom 2010 Trailer02:54

Postal 3 - Amazing GamesCom 2010 Trailer

Promo, also 2010
POSTAL 3 - Psychiatric Evaluation Fail02:45

POSTAL 3 - Psychiatric Evaluation Fail

Release Edit

After the release of the unfinished game now known as PIII, Running With Scissors did their best to calm the Postal Community and help them as best they could. While things had broken down between RWS and Akella, it was the refusal of Akella to release the PIII Source Code which ultimately burned the bridge. After this, RWS disowned the game, removing it from their store. Akella had narrowly averted bankruptcy by selling its unsold games as bank collateral (Seriously) with its vice president blaming its incompetence on the 2008 global economic meltdown, the rise of internet game sales, and the decision to release Postal III. No Shit.

Aftermath Edit

Postal III would later be retconned out of POSTAL canon in Paradise Lost as nothing more than a coma dream. Still, this has not dissuaded several fans from trying to fix the mess that is Postal III. While the Source Code has yet to be released (more than likely lost by Akella during their bankruptcy), the SDK for Postal III would eventually be leaked onto the RWS forum. This gave rise to the "Beta" Mod Pack, which tries to make Postal III more like it's 2007-2009 version.

The mod restores a version of the Postal Dude's original model as well as a few minor changes. This would end at version 1.1 with the team responsible ultimately forming Anthology Productions and deciding to rebuild Postal III in the Unreal 2 engine as a Mod for POSTAL 2 known as Postal 3 Unreal, as they've done all they could without the Source Code. RWS themselves have noticed the work they have put in, and are wishing them the best of luck.

Possible Salvation Edit

In the first ever "I Regret Nothing" podcast, RWS talk openly about the development of Postal III stating that they may indeed have the Source Code to Postal III but are unable to do anything about it as the code is in Russian. While Vince Desi has placed an open call to any coders who are willing to tackle the mess as it would take a large team to do so. Mike J in contrast states for those still holding onto Postal III to "simply let it go".

Despite Mike J's pleas, a group of modders known as Whackjob Interactive are working on a "mod" for Postal III known as Catharsis Reborn, which aims to redo Postal III "their way".

Soundtrack Edit

Tags cover art

Packaged with all non-standard editions of Postal III was an official soundtrack that contained various songs from the game. Despite being an official release, it doesn't include all of the music, just select tracks.

  1. Postal III theme - Patrick Jones
  2. Barns, Booze, and a Village. - Peter Pan the Band
  3. Showbiz Crisis - Les Petits Oursons
  4. ABYSS - K.A.O.S.
  5. Iyo-Iyo - Simba Vibration
  6. In the Furnace of Devils - Peter Pan the Band
  7. Lost, Left, All Alone - A Fall to Break
  8. Aggressive Kids - Limitless Sound
  9. Completely Fucked - Papamobile
  10. You Didn't Hear - Peter Pan the Band
  11. Against My Father - Indonesia
  12. Eggs (Hold on tight) - Peter Pan the Band
  13. Morning - Dmitri Mikhailin
  14. Goldstar - The Hen
  15. For You (8-bit version) - Kuelporr
  16. Fitish 80-X (Electro Fetish Mix) - Antony Sky
  17. Independence - Noev K
  18. Nothing is Sacred - Peter Pan the Band
  19. Didgerivoodoo - Stands With Fists
  20. Fuck Society - Pter Pan the Band
  21. Going Postal - Secondhand Child
  22. Going Postal LC Remix (Edited) - Secondhand Child

Trivia Edit

  • In the original release, a remixed version of Goodbye Almond Eyes by Tokio Rose was used in the Porn World & Jennifer Walcott Bodyguard missions. This would be later patched out due to Akella not actually having the rights. Strangely though, the song itself can be found in the American Postal III manual which lists the entire Soundtrack.
  • The track that replaced Goodbye Almond Eyes is Sandstorm by Darude.

External linksEdit

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.